Xbox Cloud Gaming will say goodbye to unlimited usage: new monthly limits for all plans

  • Game Pass Ultimate will have 15 hours of cloud gaming per month, Premium 10 and Essential 5 starting in November.
  • Microsoft justifies the measure by citing increased operating costs and assures that it will only affect 4% of subscribers.
  • Players will be able to purchase additional hours in the Xbox store, and those without Game Pass will also be able to use the cloud by paying.
  • Unused hours roll over to the next month, and the ad-supported service remains in testing.

Xbox CloudGaming

Game Pass subscribers had been enjoying Xbox Cloud Gaming for some time now. The service, which allows cloud gaming on Android and other devices without downloading anything, had become yet another incentive to subscribe. But that era is coming to an end: Microsoft has confirmed that unlimited use will end in November and will be replaced by a system of monthly hours based on the plan.

The decision hasn't surprised the most observant, but it has generated quite a stir in the community. The company justifies it by citing the costs of maintaining the cloud infrastructure, although it insists that most users won't notice the change . However, for those who rely on cloud gaming daily, things get complicated.

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Limits per plan and key dates

Starting next November, Game Pass subscribers will have a fixed number of hours for cloud gaming. Game Pass Ultimate will offer 15 hours per month , while Game Pass Premium will be limited to 10 hours and Game Pass Essential to 5 hours. This information, confirmed by Microsoft on its official blog, represents a significant reduction from the previous situation, when there were no restrictions.

If a user uses up all their allotted hours, they can continue playing, but they'll have to pay. Additional hours can be purchased through the Xbox store , though the price of each package and its structure are still unknown. Unused hours will roll over to the next month, so there's no need to rush to use them up.

Xbox Cloud Gaming on devices

Why is Microsoft imposing limits now?

The official explanation is clear: the cost of offering cloud gaming increases as more people use the service and spend more time playing. Microsoft estimates the change will affect 4% of Game Pass subscribers , suggesting that most aren't fully utilizing the cloud. But for that small percentage, the bill will rise significantly.

The company has acknowledged that this is a significant change, especially for those who use the cloud as their primary gaming platform. It's not just about cost savings: they also want to ensure the infrastructure remains reliable . Furthermore, the decision comes at a time when console prices are skyrocketing, with widespread price increases across all manufacturers.

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Xbox's new CEO, Asha Sharma, has already warned that the industry needs radically different business models because people can no longer afford to pay thousands of dollars for a console. And cloud gaming is one of those bets, but it also needs to be profitable.

Playing Xbox Cloud Gaming

New access routes: without Game Pass and with ads

Microsoft hasn't just announced limits; it's also opened the door for anyone to use Xbox Cloud Gaming without an active subscription. Users will be able to purchase individual hours and stream games they already own , provided they are compatible. This could be an attractive option for casual gamers or those who don't want to pay a full monthly fee.

On the other hand, the plan to offer ad-supported cloud gaming is moving forward. Microsoft is already testing a model with ads that don't interrupt gameplay , designed for those who don't want to pay for either a subscription or per-hour service. However, these options will begin to be released in November, although pricing remains a mystery.

Xbox Cloud Gaming on TV

Impact on users and industry context

For many, Xbox Cloud Gaming was the perfect excuse not to buy a new console. Xbox One owners can access Xbox Series X|S games this way , and some even use it to try out titles before downloading them. With the new limitations, these practices will be restricted, especially on the more basic plans.

Furthermore, Microsoft's announcement coincides with a time when streaming is emerging as an alternative to high hardware prices. Strauss Zelnick, CEO of Take-Two, believes we are heading towards an era of large-scale commercial streaming , but for that to happen, services like this need to function well and not run out of hours.

In Spain and the rest of Europe, gamers are waiting to find out the prices for additional hours and their exact availability. Microsoft has said it will provide more details in November and will listen to user feedback before implementing any final changes.

What seems clear is that Xbox Cloud Gaming is abandoning its more generous model and embracing economic sustainability. There will be time limits, the option to purchase additional time, and a way for non-subscribers to access the service. The ball is now in the players' court, who will have to decide whether the change is worthwhile or if they should look for alternatives. Cloud gaming is still here, but it will no longer be free for everyone.

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